Only ZA members (active members take precedent over inactive ones) are allowed at events or ad-hoc games, unless an exception is made by the event organizer(s), a member of HQ, a member of this office, or if there are no objections among the participants (players) of the ad-hoc game.
Mission critical assets should be used by people competent in their operation.
Players must not be negligent with their equipment.
Use of enemy assets is restricted unless their use is ordered by the CO.
Players seen as disruptive by the CO may be removed by a member of this office at the request of the CO.
Players must not discharge weapons in a start area\parade grounds.
If the game is a scheduled event, players must join the server on time, otherwise they will not be allowed access.
Leadership
A Commanding Officer (CO) should be selected by the participants of a mission before it’s start.
A member of this office may override the selected CO.
A CO is expected to provide a tactical and coherent plan.
Communication
Players are required to be responsive, both vocally and in action when in game.
A Player must cease any unnecessary communication when requested to do so by another player.
When using TFAR, Players may listen to enemy communication.
Text chat (not provided by TFAR) is only to be used for meta gaming purposes.
Direct chat, vehicle chat or text chat provided by TFAR are permitted (as these channels do not undermine the purpose of TFAR).
Proper planning and organization for General Missions
A CO should be decided upon for a General mission well in advance and announced at least 4 days before the mission start time (Wednesday for a Sunday game) in the thread for the scheduled event.
An OPORD (Operational Order. Template given in link) should be written and be given to an O-Group (all Team Leaders) who will participate in the mission and posted in the thread at least 3 days before the mission start (Thursday for a Sunday game).
Members of the O-Group must then formally acknowledge that the OPORD has been read.
All players who want to participate must sign up in the event’s thread before mission start, otherwise they will not be allowed access.
The OPORD will then be re-capped before the mission start on the day of the mission to all participating players.
Casualties
Players who die can only rejoin the mission in waves.
The number of waves allowed is determined by the mission maker, otherwise 2.
Each player can only participate in a wave once.
The CO calls in the reinforcement waves.
The CO should only call in the waves when there is a lull in the fighting or a logical window for resupply and rearm.