Operation Baker’s Biscuit

Join Zulu-Alpha Forums Missions Scheduled Missions Operation Baker’s Biscuit

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    Bakkies
    Keymaster

    Scheduled for Sunday 6 August 2017

    Description:

    1. SITUATION

    Situation Time: 18:45:hrs

    Lighting:  Dusk, 1 hour before nightfall.

    Weather: Rolling Thunder, Unlimited visibility

    After a long, peaceful afternoon following the clearing of MSR Andromeda in “Operation Mush”. HQ has given ZA much needed rest and an easy drive back Main “Base Mainstay”.

    AO- Theater
    AO- Theater

    Zulu-Alpha will along the way drive past 31st Armour division “Baker Company”  wave at them and return for some resupplies back at FOB Biscuit, Before heading back to base

    Main Road back to Base
    Main Road back to Base

    Easy Huh, Seems like HQ has finally given the long awaited break to Zulu-Alpha

    FOB Biscuit
    FOB Biscuit

    A. Enemy Forces: Unkown at this stage, expected some minor light arms ISIS militants

    B. Friendly Forces: Zulu Alpha at FOB Tory, Baker Company, and Whiskey Squad (Infantry recon team)

    1) Equipment: Standard Equipment

    2) Surveillance: None

    3) Ground Vehicles: 5x Transport HUMVEE

    4) Fixed Wing: None

    5) Rotary Wing: None

    Other friendly forces: None

    C. Civilian Presence:  None

    2. Mission

    Pre-planning: None needed initially

    1. Get Resupplies from FOB Biscuit and Return to Base

    3. Executions

    The CO has a direct order from HQ to follow the main road back to the Main base as the road have been cleared of IED’s and are safely in the hands of the US.

    4. Service and Support

    A. SUPPORT UNITS

    Rodeo One & Two, Called on Alive tablet

    B. MEDICAL SUPPORT

    ZA Handles medical support internally.

    C. LOGISTICAL SUPPORT

    Resupply at FOB Biscuit, Crates at Main Base

    5. Command and Signal

    Dragon

    Meta-Mission details:

    Location:

    Takistan-> co@16_operationbakersbiscuit_v#_#_#

    Medical System:

    Advanced ACE Medical and standard re-spawn policy

    Special Mods:

    None

    Special Requirements:

    None

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