New mod-line for testing server

Before we make the following mod-line official, we would first like to give it a test run on our testing server (see Server(s) office). We would like to use this mod-line by Sunday if possible. If you would not be able to download the mods by then, please let us know in the comments section below. The download size should be around 150 MBytes in total, and take up 251 Mbytes of disk space.

We will also be testing our new custom Six Updater Repository, to ease installation. To use it, you need to have either Six Updater (legacy) or PlayWithSix and then click on the appropriate link:

Six Updater (legacy): sixupdater://srv1.zulu-alpha.co.za/repository/main.yml

PlayWithSixpws://srv1.zulu-alpha.co.za/repository/main.yml

Your Six app should then automatically detect our server and give you the option to download the required mods with one click. Once done, you can start the game from within the app, and it will launch the game with the mods loaded, connect to our server and start TeamSpeak 3 to join our TS server if you allow it to.

There is one manual step you need to do for now (while ACRE is in pre-release). After the mods are downloaded, but before you start TeamSpeak 3, navigate to your game folder, and locate the @ACRE\plugin\ mod folder, which might be located within the server sub-folder. Then copy the contents (acre_win64.dll and acre_win32.dll) to your TeamSpeak 3 Client\plugins\ folder.

The full mod-line for reference is: @cz;@fhq_m4_a3;@outlw_magrepack;@rh_pdw_a3; @UOCBA_A3;@ACRE;@JayArmA3Lib;@babe_targets; @brf_heject;@mbg_killhouses_a3;@sakunightlights; @sud_russians;@UK_SFTG_A3;

The server side mods (mods you don’t need) are: @zeu_serverbriefing;@zeu_serverskills;