Operation Iron Justice

Join Zulu-Alpha Forums Missions Scheduled Missions Operation Iron Justice

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    Bakkies
    Keymaster

    Scheduled for Sunday 11 December 2016

    Description:

    1. SITUATION

    Situation Time: 22:00hrs

    Lighting:  Half Moon.

    Weather: Clear Skies, Unlimited visibility

    In the coming weeks leading up to the festivities and with the military actions subsiding within Zulu-Alpha’s Area of operation… Takistan, Saharani, Shapur and the middle east. a Small but elite group of militants from the fallen countries have fallen back, regrouped and formed ranks within Zargabad, now known as the Middle Eastern Elite Militants (M.E.E.M). They have been intensifying their recruitment the old fashioned way staying off social media and digital communication and has been effectively doing this under the radar.

    Fortunately, a Covert Navy Seal team operating within the oceanic waters north of Zargabad learned of M.E.E.M’s operation by capturing a boat with new recruits and interrogated the captain for vital and critical Intel.

    Interrogation details, summarized:

    1. The Elitist commander has a nickname “Queb”, real name: “Usteg Al-Queb Moheem”

    2. American Captive Journalist, no name was given. Held captive at Mosque

    Hand Written note:

    3. Execute US Journalist

    4. Co-Ordinates on note: 046 048

    Intel gathered thus far are only that elitist group are very well funded and have far too many assets in terms of communication detection, very little is known about their NVG’s. The only opportunity that presents itself is for Zulu-Alpha keeping the element of surprise is to kill the power grid.

    Operation Iron Justice - Theatre
    Operation Iron Justice – Theater

    Zulu-Alpha has therefore been barred by HQ, NOT to use radio’s until such time the power grid has been neutralized and the enemy looses all communication detection abilities.

    NATO has now tasked Ranger Company Zulu-Alpha to perform an urgent covert and rescue mission within the hart of Zargabad and during the cover of darkness, to avoid detection Zulu-Alpha was para dropped in blindly via a HALO insertion from a C130 high into the Zargabad mountain range together with their crates with attached chem lights, All the equipment are scattered over the mountain range…

    A. Enemy Forces: Middle Eastern Militants scattered all over Zargabad, multiple foot patrols were spotted when parachuted in.

    B. Friendly Forces: Zulu Alpha in Mountains location unknown, US born Journalist located at Mosque

    1) Equipment: Standard Equipment

    2) Surveillance: None

    3) Ground Vehicles: None

    4) Fixed Wing: None

    5) Rotary Wing: None

    Other friendly forces: None

    C. Civilian Presence:  One American Journalist.

     

    2. Mission

    Pre-planning: Zulu Alpha need to determine their location first. Then take action as the CO sees fit.

    1. Kill the power grid located at power plant by destroying one of the two transformers or both – Objective Power
    2. Assault the Airfield at the same time the power grid is taken down to catch the majority of the enemy off guard. – Objective Iron 
    3. Free the American Journalist held captive at Mosque – Objective Gabriel
    4. Kill “Queb”, location unknown. Suspected to be at Grid co-ordinates on hand written note, – Objective Leviathan
    5. Evac to Safety to anywhere North or South of the town to a safe location and by any means necessary, PID is required on both target for mission success

    3. Executions

    The CO has a direct order from HQ to enforce radio silence until such time the power grid is down. He may then proceed as he sees fit

    4. Service and Support

    A. SUPPORT UNITS

    None

    B. MEDICAL SUPPORT

    ZA Handles medical support internally.

    C. LOGISTICAL SUPPORT

    No Resupply Possible

    5. Command and Signal

    Dragon

    Meta-Mission details:

    Location:

    Zargabad-> co@16_operationironjustice_v#_#_#

    Medical System:

    Advanced ACE Medical and standard re-spawn policy

    Special Mods:

    None

    Special Requirements:

    HC Required.

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