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South Africa Arma3 milsim group

Operation Sardine Slapper

Here at Zulu-Alpha… Forums Operation Sardine Slapper

This topic contains 0 replies, has 1 voice, and was last updated by  Bakkies 2 months, 2 weeks ago.

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    Bakkies
    Keymaster

    Scheduled for Sunday 17 March 2019

    Description:

    1. SITUATION

    Situation Time: 6:15hrs

    Lighting: Pre-dawn, Sunrise at 6:35am – No Moon

    Weather: Overcast, Expected rainfall during the morning. with swelling seas

    After a full withdrawal of the UN coalition on Tanoa and leaving the local security detail with the basic necessities. The U.S. Marines, Navy Seals and Rangers units have been called back after one of the locals, who were forcefully subdued to work for a little known faction the ION PMC, managed to flee and make contact with local police that has since approached the UN for assistance.

    The US intelligence prior to today has sent forward a Navy Seal recon team and a Small US Marines scout team… Both reportedly spotting the same offshore compound located in the shallow water east of the nearby runway.

    Very Little is known around this compound but the local ~name withheld for Security Reasons~ has been talking about an open granite and dolomite mine that was recently sunk in which he was working there.

    The only short pieces of information were that they have been busy now for 6 months producing rock to build the base. He has also sent us a picture of his location and the US has informed him to stay put.

    He has also mentioned that is certain individual looks to be a very important person, he managed to get a quick picture with his cellphone but was not very clear and concise.

    The US wants both the Marines and Navy Seals to set up a containment area whilst Zulu-Alpha clears the Compound and find the Civ.

    A. Enemy Forces: ION PMC

    B. Friendly Forces:  None

    1) Equipment: Standard starting equipment

    2) Surveillance: 2x AR Darter

    3) Ground Vehicles: None

    4) Fixed Wing: None

    5) Rotary Wing: None

    6) Naval: 3x RHIB, 4 Rubber Ducks

    Other friendly forces: None

    C. Civilian Presence:  1x Civ Worker hiding

    2. Mission

    1. Clear the compound and Destroy any key Assets
    2. Find the Civ and Extract him to safety.

    3. Execution

    1. The CO may proceed as he sees fit.

    4. Service and Support

    A. SUPPORT UNITS

    None

    B. MEDICAL SUPPORT

    ZA Handles medical support internally.

    C. LOGISTICAL SUPPORT

    ZA Handles Logistics internally

    5. Command and Signal

    Dragon 1, Dargon 2, Dragon 3, Dragon 4, Dragon 5

    Meta-Mission details:

    LOCATION:

    Tanoa-> co@16_operationsardineslapper_v#.#.#

    MEDICAL SYSTEM:

    Advanced ACE Medical and standard re-spawn policy

    SPECIAL MODS:

    None

    SPECIAL REQUIREMENTS:

    None

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